Magneton

#082
  • steel
  • electric
Animated gif of Magneton

Magnet Pokémon

It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

Abilities:


  • Magnet Pull: Traps STEEL-type POKéMON.

    While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out.

    Pokémon with can still flee. Pokémon can still switch out with the use of a move or item.

    Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

    Not Hidden
  • Sturdy: Negates 1-hit KO attacks.

    When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn-drill, and sheer-cold.

    If this Pokémon is holding a , this ability takes precedence and the item will not be consumed.

    Not Hidden
  • Analytic: Boosts move power when the Pokémon moves last.

    This Pokémon's moves have 1.3× their power when it moves last in a turn.

    future-sight and doom-desire are unaffected.

    Hidden

Species Data:


  • Height: 1 meters
  • Weight: 60 kilograms
  • Steps to Hatch Eggs: 5,355
  • Egg Groups: Mineral
  • Gender Ratio:
    Not Available

Damage When Attacked:


  • fire

    2x

  • fighting

    2x

  • ground

    4x

  • normal

    0.5x

  • electric

    0.5x

  • grass

    0.5x

  • ice

    0.5x

  • poison

    0x

  • flying

    0.25x

  • psychic

    0.5x

  • bug

    0.5x

  • rock

    0.5x

  • dragon

    0.5x

  • steel

    0.25x

  • fairy

    0.5x

Stats:


HP
50
Attack
60
Defense
95
Speed
70
Sp. Attack
120
Sp. Defense
70